![]() However I'd also consider the possibility of adding an (inefficient) light oil->lubricant recipe if it's desirable for robots to be accessible before blue science. In my experience this isn't really a big change, since it is extremely common to commit all oil products to researching Advanced Oil Processing before any other technologies. This does still defer robots until blue science for lubricant. Historically, the first refined oil product was kerosene for fuel. No longer have the immersion stretch that the product that is most complex to obtain (petroleum gas) being now the first oil product.Removes the "problem" that basic oil processing is better in many cases than the advanced version.This is the big sticking point, so having it on its own is IMO a big benefit. Introduces cracking before Advanced Oil Processing, so the only new skill that has to be learned is working with multi-product fluid recipes, and the possibility of refineries getting backed up. ![]() Players are not forced to build inefficient petroleum gas->solid production, only to tear it down again once advanced oil processing is researched.Players are guided to using light oil to produce solid fuel.Multi-output recipes are deferred to Advanced Oil Processing, so the player can focus on learning fluid and pipe mechanics.Move gas->solid fuel and heavy->solid fuel back to Flammables. ![]()
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